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Joystick Magazine 1996 September
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cd joy 74 No16.iso
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rgfldtel.txt
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Text File
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1996-07-20
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3KB
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85 lines
================================================================
Title : Flooded Tele-X! edited
Filename : RGFLDTEL.MAP
Author : Re-hacker actually Ron Goff
Email Address : rgoff31@midcoast.com
Description : I figuired out the .MAP file
And took out some walls added
some health and weapons. Enjoy
Ron
http://www.midcoast.com
Additional Credits to : (original Floodtel Author) Dalias
71614.3257@compuserve.com
Jonathan Little <jflittle@midcoast.com>
My Deathmatch Partner
================================================================
Title : Flooded Tele-X!
Filename : FLOODTEL.MAP
Author : Dalias
Email Address : 71614.3257@compuserve.com
Description : A fun Quake sw deathmatch level from
scratch. Based on a great DOOM
deathmatch level, Telecross. And IMO,
it's very close. This version has
water in it and plays somewhat
differently. Enjoy!
Additional Credits to : ID Software, for Quake.
Stephen Crowly, for porting QBSP and
LIGHT to DOS.
Juergen Kroder, for making Telecross
for DOOM, on which this level is
based.
================================================================
* Play Information *
Level Name : FLOODTEL
Single Player : Yeah, if you wanna check it out.
Cooperative 2-4 Player : No
Deathmatch 1-4 Player : Of course! That's the idea...
Difficulty Settings : No
* Construction *
Base : TELEX.MAP, also by Dalias.
Build Time : For adding the water and changing the weapons?
A few minutes. :)
Editor(s) used : MS-DOS EDIT <vbg>
Known Bugs : NONE! If any were known I'd have fixed them! :)
* Legal Stuff *
You may distribute and modify this level, as long as you include my
text file and give me credit.
NOTE: I know that ID has supposedly forbidden distribution of
custom levels for the shareware version of Quake in their license,
but that is obviously unenforceable *unless* the level being
distributed includes parts of the original Quake. Since BSP files
include textures, I have decided to distribute this level as a MAP
file. You will need to run QBSP and LIGHT on it before you use it.
If you would like to distribute the BSP version, you can try,
but I don't know for sure that any sites will accept it. :(
Also, in case you're wondering, I do not wish to decrease players'
chances of registering Quake by distributing levels that work with
the shareware. As far as I know, there is NO WAY to make levels
that require registered Quake. By releasing custom levels for
Quake, I DO hope to convince players how cool the game is and I
definitely hope that you'll register Quake if you're using this
level. If you don't, you're the one hurting ID, not I.
* Where to get this MAP *
FTP: ftp://ftp.cdrom.com
WWW: http://home.sprynet.com/sprynet/felker/epicentr.htm